1-34.
When you schedule recurring
(old) jobs, which of the
following types of
information is/are best to
use?
1.
New estimates from users
2.
Job experience and
history
3.
Latest job run time on
your system
4.
Average job run time on
other systems
1-35.
Scheduling enables
management to make which of
the following judgments?
1.
A prediction of the
effects of an increased
workload
2.
An evaluation of data
entry operator skills
3.
An analysis of
production program
errors
4.
A plan for user training
1-36. As scheduler, you will need
a backup or contingency plan
for which of the following
reasons?
1.
To allow for hardware
breakdowns and
malfunctions
2.
To schedule users
requirements
3.
To allow for late
submission of input from
the user
4 .
To correct job
parameters that are
entered into the system
incorrectly
1-37.
Resource requirements,
processing time, job
dependencies, priorities,
and deadlines are all what
type of information?
1.
Job-related
2.
Workload-related
3.
Resource-related
4.
AIS facility-related
1-38.
1-39.
2-40.
1-41+
As scheduler, in addition to
having information about
computer resources, you need
information about what other
area(s) of processing?
1.
Precomputer processing
only
2.
Postcomputer processing
only
3.
Precomputer and
postcomputer processing
4.
Output processing by
users
What is the primary
difficulty of manually
scheduling jobs in a
multiprogramming
environment?
1.
Specifying priorities
2.
Specifying deadlines
3.
Obtaining a job mix that
handles job dependencies
without processing jobs
out of order
4.
Obtaining a job mix that
makes the best use of
most resources without
bogging down the entire
computer system
Resources, workflow, system
capabilities and capacities,
and workload demands are all
what type of information?
1.
Job-related
2.
Workload-related
3.
Resource-related
4.
AIS facility-related
TO be sure sufficient time
is scheduled for a job, you
will probably want to add
extra time to the estimated
time as a safety factor.
What is this type of time
called?
1.
Excess time
2.
Time-plus
3.
Real time
4.
Buffer time
6